
Overload your weapon and temporarily increase your rate of fire.įire a high velocity anti-personnel rocket from your wrist.īoost your health temporarily. Use Fortify to temporarily boost the enforcer’s health. It modifies the primary fire mode and supercools the barrel to prevent heat buildup.

Overload overrides a weapon’s factory settings. The Incendiary Imploder burns nearby enemies and splits into smaller fires on explosion. Here are the Star Wars Battlefront II special classes: These units are typically 2,000 – 3,000 points each, and can be played for as long as you can keep them alive. If you collect enough battle points during a match you can temporarily play as a special unit. Uncover the heat signatures of your enemies through walls. Slow enemies down with the default grenade. Draw a medium-range weapon that builds no heat. Scramble enemy scanners in close proximity. Can be retriggered to split into fragments. Issue a Battle Command that inspires friendlies in a small vicinity to push themselves harder, making them able to withstand more damage.īlind your enemies and deal a small amount of damage. Can be picked up, repaired, and detonated. OfficerĪ deployable turret that fires at enemy soldiers and vehicles. This default impact grenade detonates on contact.

Also take reduced damage from explosives. HeavyĪ small forward-facing shield that allows for firing the primary weapon while slowly advancing.Įnter a powerful mode by wielding a heavy repeating blaster with massive damage output, at the cost of severely limited movement. Limited time use.ĭefault launcher fires a scan dart to track enemies. AssaultĪ basic grenade with a large blast radius and high damage, operating on a timed fuseĮquip a powerful short range weapon that builds no heat. These are enhanced through the use of Star Cards, of which up to three can be equipped at any one time. Each Battlefront class has three abilities that can be activated in battle, providing them with unique approaches to combat.
